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Notes Left Behind (WIP)

Team size: 1

Roles: Level Designer, Gameplay Programmer, Game Designer

Itch page: Not yet created

This is a narrative driven game about loneliness created in the Unity engine. The main idea of this game is exploring the woods while having a conversation with someone.

This game will mainly have the player exploring the woods over the course of one night. Mysterious events happen during the course of the game and the player can slowly piece together what is going on through finding different objects and interacting with them. The general gameplay loop is to read the notes left on a tree, then explore.

Notes Left Behind Screenshot 1 (WIP).png

This is the code that is executed when the player chooses to interact with an object that can be inspected. It will show any text that is applied to the object.

A large part of this game is finding objects and interacting with them. This is how the game detects whether the player is currently looking at something that is interactable or not. If they are, it will show that it can be interacted with.

The player movement in this game is fairly simple. The player character has a rigidbody that is able to be pushed in the direction that the player inputs. The movement direction is calculated using input axis.

Here is a demonstration of these things in action.

This is an early paper map showing how I wanted the woods of the game to be built. It is supposed to be small enough to explore in a small amount of time but have enough interesting areas to allow for different events to happen in game.

Woods Map paper map picture 1_112x67.png

Here was my initial process for building the map. I first took primitive objects and laid out roughly how big I wanted the map to be, then I drew out a shape and began to build it out from there.

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